“粼粼柒”的巫妖王同人画作

www.replays.net作者:

  本次补丁是之前第一次测试服2.0补丁和最后一次测试服补丁未实装部分的集合。

  游戏系统更新部分已经由过去一个月的前瞻蓝贴叙述。

  英雄调整部分添加了瓦莉拉削弱,除此之外的部分完全相同。

  修复部分完全相同。

  如果之前对2.0没有关注的话,本补丁概述了2.0修改了的内容。

  一直对2.0保持关注的人,这里为你列出瓦莉拉的改动:

  瓦莉拉

  技能

  毁灭刺杀 (E)

  每连击点伤害从100降低到85

  天赋

  13级

  天降杀机 (Q)

  传送距离从7降低到6

  20级

  冷血 (E)

  已移除

  设计师观点:为了减少对抗瓦莉拉给大家带来的痛苦,我们降低了她的爆发伤害。带有控制、爆发伤害以及潜行的刺杀型英雄对游戏既不有趣,也不健康,特别是在无法选出针对性阵容的快速游戏中,所以我们对其进行了适当削弱。

  风暴英雄 2.0 上线说明 - 2017年4月25日

  Blizzard Entertainment 4/25/2017 15

  Heroes of the Storm 2.0 contains all-new progression and rewards systems, a wealth of new cosmetic items, new Hero customization options, and much, much more. Take a moment to check out everything arriving in today's update, and then log in to join us as we kick off a new era for Heroes of the Storm.

  目录:

  风暴英雄 2.0

  新英雄

  新战场

  升级系统

  奖励及新物品

  收藏

  界面

  美术

  战场

  英雄

  修正

  风暴英雄 2.0

  超级包: 20英雄免费送!

  Starting with the launch of Heroes 2.0 in each region, and lasting until May 22, 2017, players may permanently unlock 1 of 4 Mega Bundles.

  Each Mega Bundle contains 20 Heroesand has its own theme: Assassin, Flex, Support & Specialist, and Tanks & Bruisers.

  All players who log in between April 25 and May 22 will receive 100 Gems, which can be used to permanently unlock 1 Mega Bundle of their choice.

  Choose wisely! Once a Mega Bundle has been unlocked, the other three will become unavailable.

  Explore each Mega Bundle and take our quizto find out which one is right for you.

  时空枢纽挑战 2.0

  Starting with the launch of Heroes 2.0, and lasting until May 22, all players will receive the Nexus Challenge 2.0 quest chain.

  Each quest will offer epic in-game rewards in both Heroes of the Storm and Overwatch to players who complete Heroes of the Storm games while partied with a friend!

  A new quest will begin each week during the Nexus Challenge 2.0 event.

  Only one Nexus Challenge 2.0 quest will activate in players' Quest Logs at any given time.

  Subsequent quests will not appear until their start dates have passed, and all of the player's previous Nexus Challenge 2.0 quests have been completed.

  For example: Players who wait until the final day of the event to begin their Nexus Challenge 2.0 quests (not recommended!) can still complete all four quests, but must do so one at a time.

  Learn about each quest below, check out our Nexus Challenge 2.0 page for more details, andbe sure to complete your questsbefore May 22, 2017.

  Quest 1:Starts after April 25

  Complete 5 games with a friend in Versus A.I., Quick Match, Unranked, or Ranked.

  Overwatch Rewards:Oni Genji Skin, Portrait, and Spray.

  Heroes Rewards:Orochi Hovercycle Mount, Oni Genji Banner, Portrait, and Spray.

  Quest 2:Starts after May 2

  Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.

  Overwatch Rewards:Officer D.Va Skin.

  Heroes Rewards:Busan Police Hovercycle Mount.

  Quest 3:Starts after May 9

  Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.

  Overwatch Rewards:Officer D.Va Portrait and Spray.

  Heroes Rewards:Overwatch Nexagon Mount, Officer D.Va Banner, Portrait, and Spray.

  Quest 4:Starts after May 16

  Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.

  Overwatch Rewards:10 Loot Boxes.

  Heroes Rewards:10 Loot Chests (one of which is Rare).

  老兵补给箱奖励

  All players who completed at least one Heroes of the Storm match prior to the release of Heroes 2.0 will receive a number of Loot Chests based on their converted Player Levels in the new progression system.

  The most dedicated players will receive a few "Veteran" Loot Chests, which are a unique reward createdfor the launch of Heroes 2.0. Each Veteran Chest guarantees at least one Legendary item, and contains 5 Nexus Coins, rather than 4.

  Additionally, all players who reached Player Level 40 prior to the release of Heroes 2.0 will receive a 30 Day Stimpack, which will activate as soon as Heroes of the Storm 2.0 goes live in each region.

  Player Level

  奖励

  Completed at least 1 Heroes match

  5 Loot Chests

  Every 10 Player Levels

  +1 Epic Loot Chest (55 maximum)

  Every 100 Player Levels

  +1 Veteran Loot Chest (10 maximum)

  综合

  最低硬件需求更新

  The minimum system specifications required to play Heroes of the Storm have been updated:

  Minimum CPU

  Intel® Core™ 2 Duo E6600

  AMD® Phenom™ X4

  Minimum GPU

  NVIDIA® GeForce® 8600 GT

  ATI® Radeon™ HD 4650

  Intel® HD Graphics 3000 (no change)

  Please Note:Minimum specifications on Mac have not changed.

  新英雄: 源氏

  源氏曾是岛田家族最年轻的少主,生活无忧无虑的他由于拒绝参与家族的非法生意而被自己的亲哥哥重伤。在被守望先锋赋予机械躯体后,源氏独自踏上了命运之路,为了正义而战。

  特质

  灵 (D)

  激活后跳向目标位置。冷却时间:10

  基本技能

  镖 (Q)

  以散射方式射出3枚忍镖,每一枚忍镖对被击中的第一个敌人造成65点伤害。

  最多储存3次使用次数。“镖”的冷却时间同时恢复全部使用次数。

  法力值:15冷却时间:12

  闪 (W)

  变为保护状态,持续1.25秒。源氏在此时间内格挡的任何伤害会朝最近的敌人扔出飞镖,优先攻击英雄并造成55点伤害。

  法力值:70冷却时间:16

  影 (E)

  向前冲刺,对一条直线上的所有敌人造成215点伤害。被“影”击中后2秒内死亡的敌方英雄返还冷却时间和法力消耗。

  法力值:75冷却时间:12

  终极技能

  斩 (R)

  释放斩,持续8秒。激活时,可以再次按下“斩”向前突刺并大弧度劈砍,造成240点伤害。如果敌方英雄在被“斩”击中后的2秒内死亡,则重置“影”的冷却时间。

  法力值:50冷却时间:80

  烈 (R)

  劈砍两次,造成135点伤害。劈砍留下的剑气在1.25秒后爆炸,对范围内的敌人造成270点额外伤害。

  法力值:90冷却时间:80

  新战场: 花村

  机制

  被保护的核心

  两个核心皆受到护盾保护,不会受到英雄攻击的影响。

  玩家必须护送运载目标穿越战场,才能对敌队核心造成伤害。

  护送运载目标

  游戏开始 2 分 30 秒后,双方队伍的第一组运载目标将会生成,并于每隔一段时间之后再度出现,直到游戏结束。

  靠近友方的运载目标以进行护送。越多盟友在场护送,运载目标就移动得越快。

  若一段时间未进行护送,运载目标将缓慢地往回移动。

  强化运载目标

  摧毁敌方的堡垒和要塞可让下一发运载目标在抵达目的地时造成额外伤害。

  摧毁敌方要塞可让每波该路小兵额外生成一台工程机,当工程机到达兵线终点时会对敌方核心造成1点伤害。

  对敌方核心造成 7 点伤害即可取得胜利!

  雇佣兵营地

  花村内有 3 种不同的雇佣兵营地,而被占领的雇佣兵不会沿路前去攻击敌人。

  相对的,他们会给予玩家一共三种消耗性的强化道具。

  右键点击强化道具进行收集,然后使用'地图机制技能'热键(预设: F)加以启动。

  侦察营地

  奖励: 龙魂

  释放 3 条龙魂追踪敌方英雄,令他们现形 5 秒。龙魂将在追踪到敌方英雄或在 10 秒后自行摧毁。

  炮塔营地

  奖励: 炮塔

  在地面或团队的运载目标上放置一座炮塔。

  恢复营地

  奖励: 治疗脉冲

  在 15 秒内让你与盟友恢复 35% 生命值与 23% 法力值。

  巨型执行者

  击败花村中央的巨型执行者,对敌方核心造成1点伤害。

  升级系统

  Player Progression Updates

  Player level progression is no longer capped at 40.

  Existing Hero levels have been converted to match new XP requirements without loss of Hero level.

  Player level is now the sum of all Hero levels earned beyond 1.

  Example:If you have 5 heroes at level 5, your player level will be 20.

  Player progression badges in the Profile, Score Screen, and Quest Log will display the player's current level up to 99.

  Player progression badge art will receive more decoration every 25 player levels.

  Every 100 player levels, the level displayed in the progression badge will reset, and the badge will upgrade with even more ornate artwork.

  The Basic Portrait Border no longer displays the player's current level.

  Instead, the Basic Portrait Border will update every 100 levels with new art that matches the player's progression badge.

  Players can still view their total player level by checking their profiles, or by hovering the cursor over their portraits in the game's menus.

  Hero Progression Updates

  Individual Hero levels are no longer capped at 20.

  Every time players gain a Hero level their player level will increase accordingly.

  Hero Level XP Requirements

  XP requirements have been slightly increased during the first few Hero levels.

  This should make early levels feel more meaningful by limiting cases where a Hero could gain multiple levels after a single game.

  Low level Heroes will not lose any levels after transitioning to these new XP requirements.

  Example:A Hero who had progressed 50% into level 3 prior to release will not be adjusted down to level 2 in the new system. Instead, that Hero will remain at level 3 with 50% of the XP needed to get to level 4.

  XP requirements have been significantly reduced during later Hero levels.

  This will decrease the amount of play time needed to progress through higher Hero levels by approximately 75 80% for the average player.

  As a result, Heroes who were above level 5 in the previous system will gain one or more Hero levels.

  Example:Heroes who were level 10 should adjust to approximately Level 15 in the new progression system. A former level 20 Hero will convert to about level 54.

  升级奖励与新物品

  补给箱

  Loot Chests are a new way to unlock cosmetic items and other rewards in Heroes of the Storm, and players will now receive a Loot Chest every time they level-up!

  Open Loot Chests, or purchase new ones, by heading to the new Loot screen added to the top navigation bar in the game's menus.

  Each Loot Chest will award 4 randomized items of varying rarity: Common, Rare, Epic, or Legendary.

  Click on an available Loot Chest to open it, revealing 4 Nexus Coins, which will shimmer and glow with a color that matches the rarity of their items.

  Click each coin to unveil the treasures they hide.

  There are currently 4 different types of Loot Chests: basic Loot Chests, Rare, Epic, and Hero-specific.

  While all Loot Chests may drop items of any rarity, Rare and Epic Loot Chests are guaranteed to contain at least one item that matches that chest's rarity level, or higher.

  Hero-specific Loot Chests are guaranteed to contain at least one item associated with that Hero.

  Re-Roll Loot Chest Rewards

  The items awarded by a Loot Chest can be re-rolled using Gold.

  Each Loot Chest can be re-rolled up to 3 times.

  first re-roll costs 250 Gold, and the price增加了250per additional re-roll on the same Chest.

  Upon confirming a re-roll, that Loot Chest's original contents will be permanently discarded, and replaced by a new set of 4 randomized Nexus Coins. Re-roll carefully!

  补给箱奖励与新物品

  Loot Chest rewards may include Heroes, Mounts, Skins, Stimpacks, and many new items being introduced with Heroes of the Storm 2.0:

  New Legendary Skin: Prime Evil Diablo

  Prime Evil Diablo has joined the Nexus as a new Legendary Skin.

  Announcers

  Replace many in-game announcements with voiceover from one of a variety of Heroes.

  Hero Announcers will call out takedowns, kill streaks, destroyed structures, and much more.

  Voice Lines

  Equip a line of dialogue from the selected Hero and play it in-game for all nearby players in a match to hear.

  Voice lines can be played at any time while alive. Default hotkey: I

  All Heroes will start with one “Nexus” Voice Line unlocked and automatically selected for use in-game.

  Banners

  Automatically plant a stylized flag upon destroying Keeps and Forts, capturing Merc Camps, or completing Battleground Objectives.

  All Heroes will start with one “Nexus” Banner unlocked and automatically selected for use in-game.

  Sprays

  Tag the terrain with unique icons and artwork that are visible to all players in a match.

  One Spray per Hero can exist on the terrain at any given time, and will last approximately 8 seconds. Default hotkey: T

  All Heroes will start with one “Nexus” Spray unlocked and automatically selected for use in-game.

  Emoji Packs

  A massive collection of stylized and Hero-specific chat icons have been added, and can be used during in and out-of-game messages.

  Each Emoji Pack contains 5 Emojis.

  View all available Emojis by clicking the new Emoji button added to the out-of-game Chat bar.

  Up to 10 Emojis can be set as Favorites. Right-click Emojis to add or remove them from Favorites.

  Use Favorites during a match by clicking the heart button added to the right side of the in-game Chat bar.

  Players' Emojis will automatically convert to match the Heroes they are currently using, so long as they own that Hero’s Emoji Packs.

  This will occur in-game, as well as after choosing a Hero during Hero Select or in Draft Lobbies.

  Portraits

  Many new Portraits, featuring unique artwork and a variety of art styles, have been added to the game.

  Shards

  Shards are a new crafting material that can be used to Forge unowned cosmetic items.

  All cosmetic items that can be found in Loot Chests can be Forged, and all Forgeable items can be found in yourCollection.

  Varying amounts of Shards can appear as Loot Chest drops.

  Any duplicate items received in a Loot Chest will automatically fragment into Shards.

  全新升级奖励

  Player Level Progression Rewards

  Certain progression milestones will award Loot Chests of different rarities:

  Loot Chest:Every player level that does not award a Rare or Epic Loot Chest.

  Rare Loot Chest:Every 5 player levels.

  Epic Loot Chest:Every 25 player levels.

  The level requirements to unlock Free Hero Rotation slots have been adjusted:

  Slots 1 10:Are still immediately available at player level 1.

  Slots 11 14:现在unlock at player levels 5, 10, 15, and 20, respectively.

  Players will earn additional rewards upon reaching the following levels:

  Player level 5:1,000 Gems

  This Gem reward will be granted retroactively to existing players who reached level 5 in the previous progression system.

  Player level 10:7天强化剂

  Every 25 player levels:150 Gems

  Gemsare a new currency introduced with the arrival of Heroes of the Storm 2.0. Learn more about them byclicking here.

  Hero Level Progression Rewards

  Hero progression rewards have also received significant changes, and can be earned at the following milestones:

  Hero level 5:Hero Portrait

  Hero level 15:Master Hero Portrait

  Every 5 Hero levels:500 Gold

  Every 10 Hero levels:Hero-specific Loot Chest

  Hero-specific Loot Chests are guaranteed to drop at least one item that's usable by the Hero who earned it.

  收藏

  Introducing Your Collection

  The Heroes of the Storm in-game Shop has been transformed into your Collection, which is the central location where players can browse through the Heroes and cosmetic items they own, and unlock the ones they don't.

  Switch among item categories using the row of tabs found along the top of your Collection screen.

  Hover the cursor over an item to use the purchasing options available for that item, or to Forge it using Shards. Click Heroes, Skins, Mounts, and Banners to view them in more detail.

  Use the dropdown menus found on each category page to filter items by owned, unowned, release date, and more. Enter keywords in the Search bar to find specific items.

  The Bundles tab has been removed, and all available Bundles will now appear on your Collection's Featured tab.

  Upon receiving previously unowned items in a Loot Chest, the total number of new items added to your Collection will be displayed on the Collection button in the top navigation bar.

  Additional new item notifications will appear on each category tab in your Collection where a new item can be found, as well as on the sub-category buttons found on the left side of each category page.

  Clear new item notifications by right-clicking the associated category and sub-category buttons in your Collection, and then selecting “Mark items as seen.”

  Alternatively, navigate to each new item manually and hover the cursor over them to clear the notification for that item.

  New Currency: Gems

  Gems have replaced real money as the primary currency in Heroes of the Storm.

  Gems can be used to purchase Heroes, Bundles, Loot Chests, Stimpacks, and Featured Items.

  Additional Gems can be purchased using real money in the Gem Shop.

  Enter the Gem Shop by clicking the “+” button found next to the Gem counter added to the top navigation bar in the game's menus.

  Existing Currency: Gold

  Gold can be used to purchase Heroes and Loot Chest re-rolls.

  Gold will still be awarded through Hero progression, as well as upon completing matches, Daily Quests, and Heroes Brawls.

  New Crafting Material: Shards

  As mentioned previously, Shards are a new crafting material that can be collected and used to Forge cosmetic items, including: Skins, Mounts, Announcers, Banners, Emoji packs, Sprays, Portraits, and Voice Lines.

  Varying amounts of Shards can appear as Loot Chest drops.

  Any duplicate items received in a Loot Chest will automatically fragment into Shards.

  New Items

  以下列出的物品已被新增至‘收藏’,并可于限定时间内以宝石购买。

  新皮肤

  源氏

  邪鬼源氏, 复仇邪鬼, 深绿邪鬼

  奥莉尔

  樱花奥莉尔, 春天樱花奥莉尔, 血色樱花奥莉尔

  查莉娅

  赛博恶鬼查莉娅, 靛蓝赛博恶鬼查莉娅, 机械恶鬼查莉娅

  新礼包及皮肤套装

  源氏英雄包

  樱花奥莉尔皮肤包

  赛博恶鬼查莉娅皮肤包

  Skin and Mount Changes

  Skin Variations, Mount Variations, and Master Skins have been reclassified as individual items.

  Players can receive these items as Loot Chest drops, or Forge them using Shards, but they are no longer unlocked via Hero progression.

  Players who owned any Skins, Master Skins, and Mounts prior to Heroes of the Storm 2.0 will still be able to use them after release.

  In addition to the base version of those Skins and Mounts, players will also permanently receive both of those items' variations —whether or not they had previously unlocked them through progression.

  Featured and New Items

  In addition to Forging Skins and Mounts using Shards, or finding them in Loot Chests, a number of Featured Skins and Mounts will be available for Gem purchase in the Collection.

  To keep things fresh, the list of Featured Skins and Mounts will rotate on a regular basis.

  Many newly released Skins and Mounts will also be purchasable using Gems for several weeks following their arrival to the Nexus.

  Much like new Heroes receive a Gold price reduction once they've been in the Nexus for a few weeks, new Skins and Mounts that are unlockable using Gems start at a higher than normal Shard price. These items will receive a Shard price reduction a few weeks after they are added to the game.

  New items that are only unlockable via Loot Chests and Forging (such as a new version of an existing Skin) will not start at a higher Shard price, or receive a Shard price reduction.

  Seasonal Items

  Some existing holiday-themed Skins and Mounts, including Winter Veil, Hallow's End, Lunar Festival, and other seasonal items, will only be unlockable during in-game events for those holidays.

  Unlock seasonal and holiday-themed items during their associated in-game events via Loot Chest drops, or by forging them with Shards.

  界面

  综合

  Keep track of Gem, Gold, and Shard totals using the counters that have been added next to the Party Panel at the top of the screen.

  The Stimpack, First Win of the Day, and XP Bonus indicators have been moved beneath the Player Portrait in the upper-right corner of the screen.

  Attack Move Target Point

  Attack Move Target Point has been added to the Gameplay Options menu.

  If enabled, attack move (默认: A + Left-Click) concentrates on the closest enemy to the target point.

  If disabled, attack move concentrates on the closest enemy to your Hero.

  Quest Log

  A Progression section has been added to the bottom of the Quest Log, which will display upcoming progression system rewards.

  Clicking the Progression section of the Quest Log will open the Progression tab or Hero Detail page in the Player Profile, depending on which type of reward was displayed.

  Loadouts

  Loadouts offer the ability to customize which Skins, Mounts, Banners, Sprays, Voice Lines, and Announcers each Hero will use in-game.

  A new “Loadout” button has replaced the “Skins” and “Mounts” buttons in the lower left corner of the Hero Select screen and Draft Lobbies.

  Click the Loadout button to bring up the customization window, and then use the row of item category buttons at the top to choose which gear to equip in the selected loadout.

  Use the dropdown menu beneath the row of category buttons to filter by owned and unowned items, or enter keywords in the Search bar to find specific items.

  Items that have not yet been unlocked can be Forged directly from the Loadout window using Shards.

  The items that are currently equipped in the selected Loadout will be displayed at the center of the screen above the Ready button.

  Up to 3 Loadouts can be set per Hero, and they are automatically saved whenever a change is made.

  Switch among a Hero's Loadouts using the dropdown menu in the upper-left corner of the customization window.

  Enter a name for each loadout using the text bar at the top of the customization window.

  Player Profile

  The Player Profile has been reworked and received additional visual polish.

  Profile navigation has moved to the top of the window, and each Profile tab has changed in the following ways:

  Summary

  The number of Most Played Heroes displayed has从3增加到4.

  A number of new statistics, as well as award and reward information, will now be displayed in the bottom half of the window.

  Current player level, and Ranked play badges have moved to the right side of the window.

  The chart detailing the number of games played per Hero role can be found in the lower-right corner.

  Progression

  Current player level, and the 3 Heroes who are closest to leveling-up, will now be displayed at the center of the Progression tab.

  Upcoming progression rewards will populate along the left-side of the window.

  Roster (Formerly: “Hero Collection”)

  All available Heroes, and their current Hero level progress, are visible on this tab.

  Click a Hero to view additional statistics and upcoming Hero progression rewards. Buttons have also been added for the Collection and Try Mode.

  Favorite Heroes and a number of new statistics can now be found on the right side of the window.

  Match History

  Has received additional visual polish.

  Statistics

  Use this tab to view a number of new Hero statistics, Battleground win-rates, and a variety of other performance data.

  Portrait

  This tab has been removed from the Profile.

  Players can now select their Portraits and Portrait Borders using the Portraits category in the Collection.

  大师级嘲讽

  使用等级 15 或以上的英雄进行嘲讽时,现在将会显示独特的'大师'视觉特效.

  英雄会同时播放嘲讽动画,以及你在英雄设定中所选定的语音台词.

  若想使用放射状表情选单(预设: X 键)来执行游戏内嘲讽,可按下嘲讽快捷键(预设:数字键 1),或在聊天栏内键入 /Taunt.

  我们将在未来的更新档中加入更多的英雄大师嘲讽,可于等级 25、50、75、以及 100 解锁.

  阅读我们最新关于大师嘲讽的文章以了解更多资讯.

  风暴乱斗

  完成风暴乱斗会奖励英雄经验.

  同一场乱斗中使用了多名英雄时,总经验将会平均分给这几个英雄.

  完成每周乱斗将会奖励一个战利品箱,而不是一个头像以及金币.

  In-Game U.I.

  The in-game Chat box has been slightly lowered to provide more visibility in the center of the screen.

  Expression Wheel

  An Expression Wheel has been added, which can be used to quickly drop a Spray, play a Voice Line, as well as issue Dance and Taunt commands, in-game.

  Press “X” to bring up the Expression Wheel, and then drag the cursor in the direction of the desired expression.

  The Voice Line and Spray that are available in-game can be set using the Loadout button during Hero Select, as detailed above.

  美术

  综合

  美化了启动游戏用户端时所显示的读取画面.

  指示移动速度加成的视觉效果得到了更新.

  喷漆获得了更新以与战场环境更加融洽.

  英雄、技能和天赋

  塔萨达尔:废除 (天赋) 的视觉效果获得了更新.

  战场

  布局调整

  以下战场的布局得到了一些微调,以减轻部分区域对游戏玩法造成的不良影响。

  天空殿

  诅咒谷

  巨龙镇

  恐魔园

  上述改动主要是针对地形的小规模调整,以及修剪或移除某些草丛。

  根据变动过的区域,更新了战场的美术。

  英雄

  刺杀型

  瓦莉拉

  技能

  毁灭刺杀 (E)

  每连击点伤害从100降低到85

  天赋

  13级

  天降杀机 (Q)

  传送距离从7降低到6

  20级

  冷血 (E)

  已移除

  设计师观点:为了减少对抗瓦莉拉给大家带来的痛苦,我们降低了她的爆发伤害。带有控制、爆发伤害以及潜行的刺杀型英雄对游戏既不有趣,也不健康,特别是在无法选出针对性阵容的快速游戏中,所以我们对其进行了适当削弱。

  返回

  专业型

  普罗比斯

  技能

  光子炮台 (E)

  现在可以对自身施放

  返回

  辅助型

  奥莉尔

  技能

  圣洁新生 (R)

  新效果

  冷却时间从70增加到120秒

  引导时间从3降低到0.5秒

  从施放结束到英雄复活之间添加了5秒延迟.

  天赋

  20级

  光速 (R)

  新效果

  移除了复活时增加的生命

  现在前一个目标存活时复活的冷却时间恢复会加快100%

  返回

  光明之翼

  技能

  抚慰之雾 (特质)

  现在在光明之翼的周围显示治疗范围. 该效果只对光明之翼可见.

  返回

  乌瑟尔

  数据

  移除被动护甲

  基础最大生命值从2054增加到2156

  生命恢复速度从4.28增加到4.49

  技能

  圣光术 (Q)

  治疗量从427降低到380

  现在如果治疗盟友的话还会治疗乌瑟尔190生命

  圣光普照 (W)

  治疗量从219降低到160 (现在与伤害等同)

  法力消耗从65降低到60

  不灭虔诚 (特质)

  新增效果:

  如果乌瑟尔使用基本技能治疗了任何人,目标将获得25护甲,持续2秒. 该效果不与自身叠加.

  天赋

  1级

  咒术师的追求 (被动)

  已移除

  圣光涌动 (W)

  法力回复和冷却时间减少量不再有上限

  现在在敌方英雄受到伤害时也会生效.

  法力恢复量从8增加到10

  新增任务:

  任务:使用圣光普照治疗或伤害英雄60人次

  奖励:不灭虔诚的护甲效果持续时间增加到3秒

  光明使者之锤 (E)

  新效果:

  乌瑟尔的的普通攻击恢复其1.5%最大法力值

  任务:使用普通攻击击中敌方英雄75次

  奖励:普通攻击还会减少正义之锤的冷却时间1秒

  制裁之拳 (E)

  已移除

  (新) 白银之触 (Q)

  任务:使用不灭虔诚减少来自英雄的伤害.

  奖励:减少40次来自英雄的伤害后, 减少圣光术的法力消耗20

  奖励:减少80次来自英雄的伤害后, 再次减少圣光术的法力消耗20并增加其施放范围50%

  4级

  圣光道标 (Q)

  移到16级

  新效果:

  当乌瑟尔生命低于50%时,圣光术在治疗他人时对自身的治疗量提升200%.

  无边定罪 (W)

  已移除

  防护盾 (主动)

  已移除

  (新) 正义追击 (E)

  使用正义之锤提升乌瑟尔的移动速度20%,持续3秒

  7级

  罪孽如山 (E)

  已移除

  神圣之火 (被动)

  移到4级

  伤害从18降低到16每秒

  净化 (主动)

  已移除

  (新) 信仰护甲 (特质)

  在乌瑟尔昏迷、定身或沉默时圣光术的冷却时间恢复加快100%,持续6秒

  (新) 远古列王守卫 (特质)

  基本技能对昏迷、定身或沉默的英雄的治疗给予的不灭虔诚的护甲加成从25增加到75

  (新) 保护之手 (主动)

  激活后使友方目标变为不可阻挡,持续1秒. 不能对自己使用. 90秒冷却时间. 基本攻击减少冷却时间5秒.

  13级

  受祝福的勇士 (Q)

  基本攻击的治疗量从圣光术的20%降低到15%,但计算方法改为圣光术对友方英雄及自己的治疗量之和

  神圣震击 (Q)

  移到4级

  不再增强乌瑟尔下一次圣光术,而是在对敌方英雄使用时返还45法力

  神圣震击对敌方英雄使用时仍然治疗乌瑟尔200

  缩小射线 (主动)

  已移除

  (新) 欢迎指教 (E)

  正义之锤会降低敌方英雄的移动速度25%及伤害25%,持续3秒

  16级

  强化专注 (被动)

  已移除

  正义防御 (Q)

  已移除

  圣光汇聚 (W)

  已移除

  (新) 提尔的拯救 (W)

  使用圣光普照击中一名友方英雄能增加其获得的治疗效果40%,持续6秒

  20级

  (新)圣佑术 (特质)

  不灭虔诚的护甲效果可以叠加2次. 每次施加都会刷新两次效果的持续时间.

  风暴护盾 (主动)

  已移除

  译注:这一点系原补丁日志遗漏.

  设计师观点:通过乌瑟尔的重做,我们希望把他打造为一名具有打断能力的前排,他仍然是一名对抗爆发伤害的优秀辅助,但持续治疗不足仍然是其弱点。乌瑟尔的圣光术现在总是能治疗他自己,因此就不会再有在前排受到过多伤害的顾虑。其基本技能能给予被动护甲,使其在对抗容易预测的伤害的队伍时特别有效,代价是其平均每秒治疗量比起其它辅助来说较低。理想情况下,在你方队伍需要一个强硬前排的时候,或者对面强烈依赖于控制的时候,或对面的伤害容易预测时选择乌瑟尔

  等级 (天赋层级)

  乌瑟尔天赋

  1 (1)

  (!) 白银之触 (Q)

  (!) 圣光涌动 (W)

  (!) 光明使者之锤 (E)

  4 (2)

  神圣震击 (Q)

  正义追击 (E)

  神圣之火 (被动)

  7 (3)

  信仰护甲 (Q)

  远古列王守卫 (特质)

  保护之手 (主动)

  10 (4)

  圣盾术

  神圣风暴

  —

  —

  13 (5)

  受祝福的勇士 (Q)

  欢迎指教 (E)

  法术护盾 (被动)

  16 (6)

  圣光道标 (Q)

  提尔的拯救 (W)

  祈福 (主动)

  20 (7)

  圣光堡垒 (R)

  神圣飓风 (R)

  救赎 (被动)

  圣佑术 (被动)

  (!) 代表该天赋为任务天赋.

  斜体字代表天赋

  粗体字代表移动的天赋

  返回

  阿努巴拉克

  技能

  潜地冲锋 (E)

  使用该技能会显示已经过距离及破土而出时会影响的范围的范围指示

  虫群风暴 (R)

  虫群风暴激活时阿努巴拉克的周围会显示范围指示

  天赋

  13级

  毒虫螫刺 (W)

  选择该天赋后鼠标移到技能图标上会显示范围指示

  返回

  修正

  综合

  Mac:使用 Mac 10.12 OS 启动《风暴英雄》将不再调整玩家鼠标的加速设定。

  战场

  永恒战场:修复一项若两个不朽者几乎在相同时间被击杀,不朽者可能会给错队伍的罕见问题。

  鬼灵矿:围绕爆破雇佣兵营地的地形现在将正确地阻挡营地的视野。

  鬼灵矿:在遭到附近重生的恶灵魔像击杀后,李奥瑞克不再无法正常复生。

  蛛后墓:织网者不会再被召唤生物引走注意力。

  试用:完成任务按钮现在将正确地让祖尔金的'你想吃一斧头?'任务设定为 120 次攻击,而非 500 次。

  试用:重置天赋按钮现在将正确移除之前经由完成穿刺箭任务而获得的追踪箭额外攻击次数。

  试用:现在在透过任务完成按钮完成久远之视任务时,将正确地降低塔萨达尔的先知冷却时间 15 秒。

  美术

  科幻公羊:修复一项科幻公羊的后腿显示倾斜的问题。

  加兹鲁维:修复加兹鲁维变身为机械哥布林型态时所遗失的视觉特效。

  格雷迈恩:修复直取要害所遗失的视觉特效。

  雷克萨:'米莎锁定'现在在游戏内的技能图示,与雷克萨收藏品细节页面所用的图示相同。

  维拉:扫射的视觉特效在技能结束后将不再持续。

  瓦里安:在排名对战画面上将不再看起来尺寸缩小。

  祖尔:在排名对战画面上将不再看起来有偏移。

  英雄、技能和天赋

  任务天赋:修复一项导致任务天赋的追踪会每秒持续显示的问题。他们现在将正常地每 5 秒显示一次。

  恢复之球:现在即将消失时会出现动画,而非突然消失。

  法术护盾:切换法术护盾将不再取消炉石引导。

  阿巴瑟:英雄不再能通过走向由玩家控制的进化畸兽来推动他们。

  奥莉尔:束缚打击现在将正确击昏撞上地形障碍转角的敌人。

  奥莉尔:修复一项可能造成圣洁新生的复活讯息出现在 MVP 画面的问题。

  :在风火雷电期间所收集的恢复之球,将不再给新鲜原料给予 3 层生命恢复增益。

  迪亚波罗:修复一项若压制被泽拉图的虚空禁锢中断,迪亚波罗将无法对压制的目标进行基本攻击的问题。

  古:暮光之锤现在将能对奔波儿灞的气泡鱼造成伤害。

  加尔:修复一项可能导致加尔在对战时使用异色皮肤,却在 MVP 画面中使用基本皮肤的问题。

  加兹鲁维:现在可正确地在死亡时对作用中的摇滚炮塔下命令。

  伊利丹:修复一项若伊利丹在死亡同时施放扫荡打击,可能导致伊利丹在死亡位置重生的问题。

  奔波尔霸:在弹头枢纽站中,不再能于安全泡泡期间呼叫核弹。

  纳兹波:尸蛛将不再先攻击卡拉辛姆的风相幻身或卢西奥的立体音响,而会以敌方英雄为优先。

  普罗比斯:当普罗比斯不在水晶塔的能量力场内时,水晶塔和光子炮台将不再受到能量溢出的影响。

  萨穆罗:在任务完成后,幻象之道将不再持续产生任务进度图标。

  塔萨达尔:在首要与次要目标彼此的距离拉开后,棱镜链接将不再导致基本攻击持续击中第三目标。

  屠夫:完成新鲜的肉任务后,吃肉补肉将不再停止作用。

  屠夫:惩罚者身上的屠夫印记视觉效果将不再持续存在到他被击杀才消失。

  屠夫:对有屠夫印记的惩罚者进行基本攻击时,现在将正确获得生命值。

  失落的维京人:修复一项导致奥拉夫在使用冲锋后会对最靠近的敌人发动攻击而非预定目标的问题。

  猎空:在使用闪现后,猎空现在将正确地持续朝施法前行走的方向移动。

  泰瑞尔:修复一项可能导致大天使之怒在泰瑞尔死亡时立即爆炸,并让泰瑞尔无法重生的问题。

  瓦里安:在习得复苏之风后,若瓦里安对有护盾的目标使用碎盾投掷,现在将正确地依照其额外伤害获得生命值。

  扎加拉:屠猎者或蟑螂召唤单位所造成的伤害将不再因护甲而降低。

  泽拉图:被撕裂斩击击中的敌人上方将不再显示现形的图标。

  祖尔金:塔兹丁苟!现在于遭受致命伤害的前一刻施放时,将正确地防止祖尔金死亡。

  声音

  精英牛头人酋长:若精英牛头酋长从草丛或烟雾施放纵情狂欢,受技能影响的敌人现在将正确地听到技能音效。

  界面

  热键:在预设惯用左手的标准配置里的控制群组快捷键,现在将正确地对应标准配置(第 1 栏位与数字键 7 连结)。

  风暴乱斗:仅须完成 2 场对战即可获得奖励的乱斗,将不再显示需要进行 3 场。

  击杀动态:在永恒战场中,若英雄在不朽者对决时被不朽者击杀,击杀动态将不再出现空白头像。